Style finding for a 3 match game in 2012-2014, these various experiment were meant to support a Candy Crush-like game that led the player around the world, discovering new dishes and ingredrients. The decision fell on using fruits for tokens, I created the UI in a later prototype and also the running version that we published on Facebook.
An early concept for the ingame stage
Our various experiments to compare visibility and the possible amount of token colors
A stage completed popup for one of the many country stages that we prepared.
The project was ultimately canceled, since GameDuell hadn‘t the necessary workflows and technology to support a game that required continuous new content.
We used what we learned from the concept phase to work it into the Neverdale Park project.